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Sit in a circle and allocate each child a fish –

  • Cod
  • Haddock
  • Mackerel
  • or Plaice

These names will then be called out (sometimes in groups) or “all the fishes in the sea” which means everyone in the game is to take part.

Choose a caller who selects a fish or “all fishes in the sea”.

The selected fish walk slowly around the outside of the circle.

The caller shouts out commands for the selected fish to do such as:

  • Whirlpool (spin)
  • Sea’s Choppy (jump)
  • Sea’s calm (walk)
  • Sea’s rough (run)
  • Tide turns (change direction)

When “Fisherman’s coming” is shouted those who are walking have to run around the circle in the same direction and the last one back to their place is the new caller.

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