role play

International Negotiations and unfair resource distribution

Time taken: 30 minutes to play and at least 15 minutes for reflection. 

Equipment: About 80 sweets (small, individually wrapped, variety to suit all tastes)

This game is designed to simulate international negotiations. It is based on "Prisoners Dilema" type experiments from economics. 

Weapons of War

A game exploring war and the arms trade, run by Angus at CoCamp.


Overview

Activities for Woodcraft Folk Venturer groups

Click the link below to download the full 'Activities for Woodcraft Folk Venturer groups' booklet produced in 2011 to update our resources for the Venturer age group and incorporate loads of favourite and innovative activities shared by group leaders at VCamp 2010.

To request a free printed copy of the booklet, please contact info@woodcraft.org.uk with details of your group and address.

Crossing the Border

You will need:

  • copies of the ‘Crossing the border’ form (download below), one for each Pioneer 
  • pens
  • a border (eg a desk, doorway, counter)

Ask for two volunteers and brief them that they’re border control officials. They should stand / sit at the border and pretend not to understand any questions asked them by the group. They should only allow people to cross the border when they’ve filled in their form in ‘squiggle language’, but are not to explain that this is the correct way to fill in the form. 

Women's Liberation Workshop

Women’s Liberation group night activity

This activity is relevant all year round, but was created for the 100th anniversary of International Women's Day.

It deals with the history of the Feminist and women's moments and the discrimination that many women continue to face in today's societies.

This is a taster for a larger pack that is being created and if you are inspired or wish for further materials get in contact with open.accessable@woodcraft.org.uk

FACTS (as of 2010)

Werewolves (also known as Mafia)

This is a game where two teams - the villagers and the werewolves - use teamwork to develop stratagies and outwit each other. The werewolves (who keep their identity secret – and can lie if suspected) try to 'kill' all of the villagers (one each ‘night’), before the villagers can work out who the werewolves are and imprison or 'kill' them (during the ‘daytime’). The game alternates between days and nights until the last person or a team succeeds.  The villagers' aim is to have a villager as the last person standing; the werewolves' aim is that a werewolf survives to the end.

The game works best with 10-20 people plus a narrator who facilitates the game and tells the story. It can be played just sitting in a circle or around a campfire and usually takes about 30 minutes or so.

Group night activities to prepare for Annual Gathering

What is Annual Gathering?

Annual Gathering is a two day event which happens every year. It’s the only annual camp which gathers Woodcraft Folk of all ages from right across the UK. It is also the setting for our national Annual Conference, or AGM. During the conference the delegates discuss how Woodcraft Folk works and what we do as an organisation. Their decisions inform Woodcraft Folk activity and policy for groups, districts, General Council and the staff.

Can I Come In?

You will need: Copies of the three role cards ‘Refugees’, ‘Immigration Officers’ and ‘Observers’. Copies of the information sheet ‘The right to asylum – international law’. Download these from the bottom of this page. 

This is a role play exploring the experience and rights of refugees seeking sanctuary in another country.

Divide everyone into three groups (they don’t have to be the same size),

Cocoa farmer

Aim: To understand why consumers should pay a fair price for cocoa.
You will need: Props (optional).
Duration: 30 minutes

As a group you will role play two scenarios. One is set in Ghana, the other in the UK. Each group will be performing their scenes at the same time.

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